1) You have already published a book on Swiss wines, where does your interest in this drink come from and what is different with this book?
I never drank wine growing up in the US, but at university everyone drank (mostly excessively) beer and cheap wine. So it was a shock to move to Paris in my late twenties and discover that wine was good to excellent, that people drank it...
Katie Hayoz was born in the USA but has lived more than half of her life in Switzerland. She writes for all ages, from children to adults. She has a penchant for writing weird, silly, or scary stories and often tries to combine all three.
1) How did you come up with the idea of "tackling" a myth like Heidi? And why did you mix it with fantasy?
Heidi has been retold many times by many different people, so taking on her story was nothing new. However, those retellings are usually similar...
Can you introduce yourself in a few words and explain how you decided to become game authors?
Happy parents of 3 children. We live in the west of France, near Nantes. We have a lot of ideas and we decided a dozen years ago to put these ideas into concret actions... together! We experimented this creativity on many different supports, then one day, our first game idea came quite naturally. We then worked a lot on this idea. We loved this experience, other ideas came little by little. And, a few years later, our first game were published. Today, we have the chance to work as boardgame authors, together and full time.
Where did the idea for Toko Island come from?
The triggering element was the material idea: several trays glued one on top of the other, pierced with several smaller and smaller holes. In these holes, we put chips one on top of the other, smaller and smaller too. In order to access the deepest chips, you have to remove the larger chips that cover them! It is around this idea that we imagined TokoIsland.
Can you explain the principle in a few words?
Toko Island is a cooperative and evolving game. The action takes place in the early 19th century, in the Pacific Ocean. Players play as a team of treasure hunters who lead expeditions commanded by different famous scientists. Each scientist corresponds to a different game mode, and each game mode offers different levels of difficulty. If you win, the corresponding scientist will give you a reward that you can hang on your «trophy booklet». Collecting these rewards will allow you to obtain special tokens that can greatly help you in your future games! To win a game, you’ll hav...
Heddi Nieuwsma moved to Switzerland from the United States in 2012. Since her arrival, she has developed a passion for Swiss cuisine, which she wants to introduce to other countries with something other than chocolate and cheese. Via her blog «Cuisine Helvetica», she shares recipes, stories and travel experiences. After «Swiss bread» she invites us to discover Switzerland through 45 desserts.
How do you usually pick or collect recipes for a book?
First and foremost, I want to pick recipes for foods that I love to eat myself. Then, because I always try to show the diversity of Switzerland, I s...
A few weeks ago we all went to the backforest, a great occasion to talk about books and game but most of all to strengthen the link between the team members, to know each other better, have fun and talk about futur of Helvetiq.
Kids love to play. Playing games is great for them. Tabletop games make a great starting point for anyone on this mission. But, as a parent, I noticed 7 tricks that really help to get the little ones hooked.
For four years, Bandido tried to escape from prison all by himself - and the mission of the game was to prevent that by closing off every tunnel. Now he gets support. Bandida, the female escape champion, turns the roles of the game upside down. Hadi Barkat, founder of Helvetiq, explains how this sequel came about.